It’s been a while since I wrote anything, and since I’m at the FOSS4G2019 teaching and ranting about WebGL, it’s time to gather a few of my links. This is the list of links that I usually give away at the WebGL workshops I’ve been doing:

http://thebookofshaders.com
Extensive guide about programming shaders
http://editor.thebookofshaders.com/
Interactive The REPL & shader editor that I use in workshops
https://www.shadertoy.com
Another interacive shader editor, with some complex examples
https://webglfundamentals.org/
Step-by-step tutorial on using stand-alone WebGL
https://webgl2fundamentals.org/
Same as above, but for WebGL2
https://developer.mozilla.org/en-US/docs/Learn/WebGL
Full API documentation and some tutorials
https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf
Cheatsheet
http://webglstats.com/
Technology penetration statistics
http://webglreport.com/
Detailed iInformation about WebGL support in your browser
https://gitlab.com/IvanSanchez/Leaflet.TileLayer.GL / http://ivansanchez.gitlab.io/Leaflet.TileLayer.GL/demo/repl.html
Iván’s approach to tiled raster processing with WebGL
https://gitlab.com/IvanSanchez/Leaflet.GLMarkers / https://ivansanchez.gitlab.io/Leaflet.GLMarkers/demo/repl.html
Iván’s approach to displaying point data with a WebGL renderer

Some other libraries & frameworks:

https://github.com/regl-project/regl
Functional approach
https://github.com/uber/deck.gl
High-level dataviz
https://github.com/mrdoob/three.js/
Framework oriented to 3D scenes
https://gpu.rocks/
Non-graphical math calculations